LIGHT
4Silver Gadget
Archetype:
Gadget
ATK:
1500
DEF:
1000
View:
4534
When this card is Normal or Special Summoned: You can Special Summon 1 Level 4 Machine monster from your hand. If this card is destroyed by battle or card effect: You can Special Summon 1 Level 4 "Gadget" monster from your Deck, except "Silver Gadget". You can only use 1 "Silver Gadget" effect per turn, and only once that turn.
Silver Gadget — Power Evaluation
Final Score: 69 ± 5 · Confidence: Medium
- Intrinsic: 67 · Deck: 68 · Meta: provisional
- Primary role: Starter · Secondary: Combo enabler, Material body
Why it scores here
Silver Gadget is an unlimited Level 4 LIGHT Machine that converts a Normal Summon into a second Level 4 Machine body, which is what actually earns it points: a live Rank 4 Xyz enabler plus a destruction trigger that floats into another Gadget from the Deck. Its 1500 ATK and 1000 DEF earn nothing — the value is the generic Rank 4 material body and the near-free deckbuilding cost, confirmed by 400/400 decks running it in the main deck across 45 distinct archetypes. It is held below the top tier because it brings zero interaction and only reaches its Xyz ceiling when a second Level 4 Machine is already in hand. The absence of any recorded combo evidence keeps the score from rising further.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 76 | Normal-Summonable Level 4 LIGHT Machine, unlimited, played in 400 of 400 sampled decks (main deck, avg 1.49 copies) across 45 distinct archetypes, though its full ceiling needs a second Level 4 Machine in hand (verified/observed). |
| Combo & Conversion | 55 | Text converts one Normal Summon into one extra Level 4 Machine body and thus a Rank 4 line, but combos_evidence supplies 0 appearances, so the board ceiling is text-only inference rather than measured (inferred). |
| Resource Economy | 55 | Roughly card-neutral: the on-summon effect trades a hand body for a field body that becomes Xyz material, and the destruction trigger adds one more body from the Deck, but the once-per-turn clause prevents looping (verified). |
| Effect & Interaction | 10 | The card provides no disruption, negation, or removal of any kind — it only summons bodies (verified). |
| Material Utility | 80 | A clean generic Level 4 LIGHT Machine that is a legal Rank 4 Xyz material even if its effect is negated, with Gear Gigant X appearing in 78.8% of its decks and Divine Arsenal AA-ZEUS in 51.8% (verified/observed). |
| Resilience & Flexibility | 60 | Two separate trigger windows (on-summon and on-destruction) let it re-establish a body, but only 1 'Silver Gadget' effect is usable per turn and the 1500/1000 body dies to any single interaction (verified). |
| Deck-Building Efficiency | 78 | No locks, no garnet, unlimited copies, and a single small slot that extends an existing Level 4 Machine line; it is only usable in Machine/Rank 4 shells, not truly generic (observed/inferred). |
Calculation
Weight profile: 0.7 Starter + 0.3 Material body. Intrinsic ≈ 67, Deck ≈ 68, Meta = provisional. Modifiers: Compact, unrestricted engine piece (1). Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Unlimited, Normal-Summonable Level 4 LIGHT Machine that is live from the opening hand
- On-summon effect adds a second Level 4 Machine body, enabling Rank 4 Xyz plays
- Floats into another Level 4 Gadget from the Deck when destroyed by battle or card effect
- Clean generic Rank 4 Xyz material even when its effect is negated
- Played across 45 distinct archetypes with no locks or garnet requirements
Weaknesses
- Needs a second Level 4 Machine in hand to reach its Rank 4 ceiling
- Provides no disruption, negation, or removal at all
- Once-per-turn restriction on both effects prevents looping or repeated value
- 1500 ATK / 1000 DEF body is trivial to remove and loses most battles
- Dead in decks that are not Level 4 Machine / Rank 4 oriented
Counters / choke points
- Ash Blossom & Joyous Spring negating the on-summon Special Summon
- Effect Veiler or Infinite Impermanence on the Normal Summon to blank the extension
- Solemn Strike / Solemn Judgment on the summon
- Non-destruction removal (banish or bounce) that avoids triggering the floating effect
- Any mass negation or board wipe that removes the Xyz payoff rather than the Gadget bodies
Best use
Starter / Rank 4 engine piece that extends a Level 4 Machine line. Decks: Gadgets, ABC, Machina, Train, Infinitrack, Therions. Suggested copies: 2.
Evidence & gaps
- Verified: Card text: 'When this card is Normal or Special Summoned: You can Special Summon 1 Level 4 Machine monster from your hand.'; Card text: 'If this card is destroyed by battle or card effect: You can Special Summon 1 Level 4 "Gadget" monster from your Deck, except "Silver Gadget".'; Card text: 'You can only use 1 "Silver Gadget" effect per turn, and only once that turn.'; Level 4 LIGHT Machine, 1500 ATK / 1000 DEF, archetype Gadget, listed as legal in TCG, OCG, Master Duel and Duel Links.
- Observed: 400 sampled decks run it, 400 in the main deck and 0 in the side, at 1.49 copies on average.; It appears across 45 distinct archetypes, led by Gadgets (19.5%), ABC (14.5%), Machina (12.2%) and Train (8.2%).; Top co-deck partners: Gold Gadget 91.8%, Gear Gigant X 78.8%, Platinum Gadget 69.0%, Therion "King" Regulus 65.5%.; combos_evidence records 0 combo appearances, so no starter/material/payoff split is measurable.
- Inferred: Normal Summon -> summon a second Level 4 Machine from hand -> Rank 4 Xyz (Gear Gigant X / ZEUS / Dingirsu), a fair rather than full board.; The destruction trigger re-establishes a Level 4 Gadget body from the Deck, giving the piece some staying power against destruction-based removal.; The card is a Machine-pile starter/material, not a one-card combo, because its effect requires another Level 4 Machine in hand.
- Data gaps: no combos supplied — combo conversion is text-only inference no guides supplied no banlist token — assumed 3 copies (unlimited) no usage statistics (StatisticsCard) — archetype inclusion % inferred from deck sample only






